The concept of the “metaverse” first came from the 1992 sci-fi novel Snow Crash as a place that people flee to escape a dangerous corporation-dominated world. It has since come to refer to a range of virtual experiences that have gained popularity during the pandemic – including video games such as Fortnite, non-fungible tokens or even online meetings and […]
from Daily Times https://ift.tt/3zWnQBI
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